3D scenes & models
Mixture’s 3D layers give flat layers a real third dimension — and because setting them up involves the most knobs of any feature, they’re one of the best things to delegate.
Ask for
Section titled “Ask for”Put the app recording on a phone, floating at a slight angle, and drift the camera in slowly.
Extrude the logotype and give it studio lighting.
I have a GLB of the product — spin it slowly on a pedestal with soft shadows.
Worked examples built in
Section titled “Worked examples built in”For common shapes of request the agent doesn’t start from a blank page: the docs it reads include complete, showcase-quality example projects. Ask for a phone or product video and it can study a finished four-scene macro film — camera moves, rack-focus depth of field, screen glare, a live scrolling screen, an in-app toggle flipping mid-shot — then rebuild the same structure around your app screens and brand. The examples are structure to learn from, not templates: every asset and value gets replaced with yours.
What agents know how to do
Section titled “What agents know how to do”- Device mockups with live screens — your recording or UI on a phone with the real bezel and island handled, cover-glass reflections included.
- Type in 3D — extruded wordmarks and text set along curves, with material and lighting choices that keep it legible.
- Your models — a GLB the agent sources, converts, or builds gets imported as an asset, then lit, framed, and animated: material and node properties are animatable channels like any other.
- Camera and light moves — slow pushes, orbits, and lighting changes that follow the same motion taste rules as the rest of the composition.
You stay in control
Section titled “You stay in control”A 3D layer is still a layer — its transform, materials, lighting, and animation are all in the properties panel, covered by the 3D canvas guide.